Comment # 14
on bug 95085
from Nicolai Hähnle
I think I understand now where the bug is coming from, and I'm not sure if it's a driver or an application bug :) The trace uses glVertexAttribPointer instead of glVertexAttribIPointer to set up a vertex element that will consumed by an uint GLSL variable. I kind of suspect that that should be undefined behaviour, but I haven't found a corresponding spec reference. In any case, it looks like this causes different parts of the driver and the various auxiliary tools to disagree about whether the element should be treated as an int or as a float, and some conversion happens somewhere that makes it all go wrong...
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