[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

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changed bug 95085
What Removed Added
Resolution --- NOTOURBUG
Status NEW RESOLVED

Comment # 12 on bug 95085 from
Frankly, I don't see how your sample is supposed to render text. The fragment
shader only accesses the font texture when nModeOut != 0u, and the value is
just passed through from the vertex buffer. According to qapitrace, nModeIn is
equal to 0 for all vertices in the final glDrawArrays call... at least based on
the apitrace, I'm pretty sure that this is not a driver bug.


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