What | Removed | Added |
---|---|---|
Resolution | --- | NOTOURBUG |
Status | NEW | RESOLVED |
Comment # 12
on bug 95085
from Nicolai Hähnle
Frankly, I don't see how your sample is supposed to render text. The fragment shader only accesses the font texture when nModeOut != 0u, and the value is just passed through from the vertex buffer. According to qapitrace, nModeIn is equal to 0 for all vertices in the final glDrawArrays call... at least based on the apitrace, I'm pretty sure that this is not a driver bug.
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