Bug ID | 95094 |
---|---|
Summary | Flat uniform gets overwrites previous uniform |
Product | Mesa |
Version | 11.2 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | pavol@klacansky.com |
QA Contact | dri-devel@lists.freedesktop.org |
This does not work, it seems that block_id gets written to v_pos. If I use layout(location = X) it works. vs.glsl out vec4 v_pos; out float block_id; fs.glsl in vec4 v_pos; in float block_id;
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