[Bug 95094] Flat uniform gets overwrites previous uniform

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Bug ID 95094
Summary Flat uniform gets overwrites previous uniform
Product Mesa
Version 11.2
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter pavol@klacansky.com
QA Contact dri-devel@lists.freedesktop.org

This does not work, it seems that block_id gets written to v_pos. If I use
layout(location = X) it works.

vs.glsl
out vec4 v_pos;
out float block_id;


fs.glsl
in vec4 v_pos;
in float block_id;


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