Comment # 11
on bug 94984
from Nicolai Hähnle
This is an instance of the bug where we run into the kernel-imposed limit of 64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as internal buffers can contribute as well. In any case, this is non-trivial to fix. It seems like reducing the graphics quality might work around the problem in the meantime. There is also a potential workaround-patch attached to bug 94726, but it doesn't seem to actually work around the problem here. Thanks Edwin for giving me access to a live game where this bug occurs, and thanks Moritz for reporting the bug in the first place!
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