Re: i.MX6 imx-drm framebuffer rotation. Kernel 3.14.52.

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Hi, Phillip!

Thank you for the fast responce.
Ifollowed your adviceandrealized thatIincorrectlyformulatedthought. I need a 180 degree rotation, not the flip. I got the vertical flip (screen reflected by Y axis), butmy attempt to reflect it by X axis (xrandr --output DISP3\ BG --reflect x) failed (nothing happened).

Is there a way to do 180deg rotation somehow?


On 21.04.2016 16:16, Philipp Zabel wrote:
to do a 180 degree vertical flip of the framebuffer using imx-drm
>upon kernel initialization. But I can see th

Best regards, Ivan Nikolaenko.
i.nikolaenko@xxxxxxxxxxxx
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