Comment # 4
on bug 95026
from Ilia Mirkin
(In reply to Christoph Haag from comment #3) > Created attachment 123071 [details] > MESA_GLSL=dump > > I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said > it's this: > > CFLAGS: -Wall -std=c99 -Werror=implicit-function-declaration > -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno > -fno-trapping-math -fno-builtin-memcmp > CXXFLAGS: -Wall -fno-strict-aliasing -fno-builtin-memcmp > > and the game works fine, I started it 4 times in a row, so I am relatively > sure it's not just random. > But I thought it was crashing earlier with this config.. I must really be > remembering this wrong. > > So a first hypothesis would probably be O2. > > MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it > crashed, but attached is the complete log with stdout and stderr, compressed > because it is 89 megabyte uncompressed... Well, I really only need the last shader (the one that causes the crash). Unfortunately, it seems like that information is no there. I guess it's only printed when built with --enable-debug? Can you see if that still causes crashes?
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