Comment # 7
on bug 94726
from thomas.rinsch@arcor.de
(In reply to Nicolai Hähnle from comment #6) Thanks a lot Nicolai, I applied the patch and unfortunately all that has changed is that ARK needs longer to crash now. In addition it tends to freeze the whole system, or at least crash the DE panel and itself. As a result I wasn't able to get a new backtrace (application already exited). The apitrace is twice as big now, but judging from a comparison the only difference is that it contains more frames from loading longer. During one attempt I also got spammed by the User error: GL_OUT_OF_MEMORY in glBufferData Mesa: User error: GL_INVALID_VALUE in glBufferSubData(offset 0 + size 432 > buffer size 0) amdgpu: Failed to allocate a buffer: amdgpu: size : 4096 bytes amdgpu: alignment : 4096 bytes amdgpu: domains : 4 amdgpu: Failed to allocate a buffer: amdgpu: size : 4096 bytes amdgpu: alignment : 4096 bytes amdgpu: domains : 4 again. Interestingly it seems to behave slightly different on every try now. It is nice to know you have a clue what the root of the problem is. :) I can imagine ARK is behaving a bit odd. It worked with fglrx and obviously llvmpipe somehow, though. I also noticed I spelled Michels name wrong in a previous comment. Apologies for that.
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