https://bugs.freedesktop.org/show_bug.cgi?id=36236 --- Comment #35 from Sven Arvidsson <sa@xxxxxxx> 2011-04-24 05:21:00 PDT --- (In reply to comment #34) > > That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32. Actually, forget that. I should learn to do a git pull before commenting on bugs. It looks like a fix was commited: commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1 Author: Eric Anholt <eric@xxxxxxxxxx> Date: Wed Apr 20 16:49:19 2011 -0700 mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers. Fixes a bug in Trine where fragment.color would write FRAG_RESULT_COLOR (which is interpreted by drivers as being the "write this to all color buffers" option) instead of FRAG_RESULT_DATA0 (just the first target). Fixes piglit ATI_draw_buffers/arbfp-no-index. The game renders fine, so I guess this bug report can be closed now. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel