https://bugs.freedesktop.org/show_bug.cgi?id=36523 Summary: water reflections misrendered in sauerbraten with "shaders=high" setting Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: minor Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: stefano.teso@xxxxxxxxx Water in sauerbraten misrenders (it's painted black) when enabling both (a) water reflections, and (b) 'high quality' shaders. Lowering the shader setting or disabling shaders altogether solves the problem. I'm running debian amd64 unstable, with custom kernel 2.6.39-rc4+ (git 91e8549), on a: 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Robson CE [AMD Radeon HD 6300 Series] [1002:68e4] Mesa is from git as well, here's what glxinfo has to say about it: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CEDAR OpenGL version string: 2.1 Mesa 7.11-devel (git-a22aba4) OpenGL shading language version string: 1.20 Screenshots to follow. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel