https://bugs.freedesktop.org/show_bug.cgi?id=36236 --- Comment #21 from Turo Lamminen <turo@xxxxxxxxxxxxxxxxxxxx> 2011-04-20 02:59:12 PDT --- Try this: Modify data/shader/cg/deferred_light_pixel.cg On about line 75 in function getAmbientSample change this: return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z); to this: return deferredSample1.xyz; This dumps g-buffer 1 to screen. Likewise for other buffers. g-buffers are as follows: 1 color. Should look pretty normal except for being completely fullbright 2 normals. Should be red-green-yellowish 3. light parameters. Should be mostly blue If you want to see how this should look on a working driver you need to disable lights. Easiest way to do this is to change function getPointlightSample around line 460. Change return result; to return half3(0.0); -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel