Comment # 7
on bug 94470
from Rafael Castillo
i'll test it but i had this problem before this patch landed, so i doubt it but i'll test again tonight to be sure. Is there a way to get a verbose debug output about where exactly this GL_INVALID op is happening? because i suspect it can be a texture negotiation format issue(i can be very very wrong here so don't take me seriously :) ) since mpv revamped the interop code too but it works on nVidia and since i'm the only reporting this i assume it works in other SI cards as well(i assume mpv is very popular this days too)
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