Let's use __KERNEL_DIV_ROUND_UP, which is defined in uapi/linux/kernel.h. Signed-off-by: Nicolas Dichtel <nicolas.dichtel@xxxxxxxxx> --- .../drm/vmwgfx/device_include/svga3d_surfacedefs.h | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h index 58704f0a4607..531d22025fec 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h @@ -25,6 +25,8 @@ * **************************************************************************/ +#include <linux/kernel.h> + #ifdef __KERNEL__ #include <drm/vmwgfx_drm.h> @@ -36,7 +38,6 @@ #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0])) #endif /* ARRAY_SIZE */ -#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) #define max_t(type, x, y) ((x) > (y) ? (x) : (y)) #define surf_size_struct SVGA3dSize #define u32 uint32 @@ -987,12 +988,12 @@ svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, const surf_size_struct *pixel_size, surf_size_struct *block_size) { - block_size->width = DIV_ROUND_UP(pixel_size->width, - desc->block_size.width); - block_size->height = DIV_ROUND_UP(pixel_size->height, - desc->block_size.height); - block_size->depth = DIV_ROUND_UP(pixel_size->depth, - desc->block_size.depth); + block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width, + desc->block_size.width); + block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height, + desc->block_size.height); + block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth, + desc->block_size.depth); } static inline bool @@ -1100,8 +1101,9 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); const u32 bw = desc->block_size.width, bh = desc->block_size.height; const u32 bd = desc->block_size.depth; - const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; - const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; + const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) * + desc->bytes_per_block; + const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride; const u32 offset = (z / bd * imgstride + y / bh * rowstride + x / bw * desc->bytes_per_block); -- 2.4.2 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel