Bug ID | 94388 |
---|---|
Summary | r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed. |
Product | Mesa |
Version | git |
Hardware | x86 (IA32) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | iive@yahoo.com |
QA Contact | dri-devel@lists.freedesktop.org |
am\steamapps\common\Crysis\bin32\crysis.exe: r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed. fixme:faultrep:ReportFault 0x738120 0x0 stub This is a regression and bisect narrowed it down to: --- commit 757071ca7cdda12d2974614f9a9d02d5a834f38c Author: Fredrik Höglund <fredrik@kde.org> Date: Fri Jan 8 16:31:14 2016 -0500 st/mesa: Accelerate PBO uploads --- Unfortunately I was not able to get backtrace or apitrace (d3d9 or opengl). For me the bug is triggered when using the wine native d3d9 to opengl wrapper, running the steam version of Crysis 1. The game starts, shows intros and menus, loading screen, but crashes when level is started.
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