[Bug 94388] r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.

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Bug ID 94388
Summary r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.
Product Mesa
Version git
Hardware x86 (IA32)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter iive@yahoo.com
QA Contact dri-devel@lists.freedesktop.org

am\steamapps\common\Crysis\bin32\crysis.exe: r600_blit.c:281:
r600_decompress_depth_textures: Assertion `tex->is_depth &&
!tex->is_flushing_texture' failed.
fixme:faultrep:ReportFault 0x738120 0x0 stub

This is a regression and bisect narrowed it down to:
---
commit 757071ca7cdda12d2974614f9a9d02d5a834f38c
Author: Fredrik Höglund <fredrik@kde.org>
Date:   Fri Jan 8 16:31:14 2016 -0500
    st/mesa: Accelerate PBO uploads
---

Unfortunately I was not able to get backtrace or apitrace (d3d9 or opengl).

For me the bug is triggered when using the wine native d3d9 to opengl wrapper,
running the steam version of Crysis 1. The game starts, shows intros and menus,
loading screen, but crashes when level is started.


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