Comment # 12
on bug 92806
from Marek Olšák
(In reply to bellamorte42 from comment #11) > Update > Huge improvement with the shader cache (Great job Marek), but the issue is > still present and detrimental. The first 10 seconds of the game is > unplayable, and <1 second freezes (usually when in combat) still persist for > the first couple of minutes after. Yes, that's expected. The issue can only be fixed with an on-disk shader cache. It won't help with the first run (that's unfixable), but it should help with all subsequent runs. I guess Unreal Engine was designed with the assumption that the first run will always be unpleasant and all the rest should be fine as long as the driver isn't updated.
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