[Bug 93594] Flickering Shadows in The Talos Principle

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Comment # 13 on bug 93594 from
(In reply to Roland Scheidegger from comment #12)
> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.

For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.


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