Comment # 3
on bug 94186
from Chris Rankin
Hi, WoW isn't creating a backtrace, but I've now noticed that glxinfo is core-dumping for me too! So perhaps this will help? Program received signal SIGSEGV, Segmentation fault. 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () #1 0x00007ffff236764f in cso_destroy_context (ctx=0x5555558d3960) at cso_cache/cso_context.c:343 #2 0x00007ffff2238747 in st_destroy_context_priv (st=0x5555558bbed0) at state_tracker/st_context.c:185 #3 0x00007ffff22388f2 in st_destroy_context (st=0x5555558bbed0) at state_tracker/st_context.c:460 #4 0x00007ffff233bb8d in dri_destroy_context (cPriv=<optimized out>) at dri_context.c:188 #5 0x00007ffff233ad73 in driDestroyContext (pcp=0x55555583aa00) at dri_util.c:479 #6 0x00007ffff7bb1b4f in dri2_destroy_context (context=0x555555779540) at dri2_glx.c:129 #7 0x00007ffff7b90279 in MakeContextCurrent (dpy=0x555555760010, draw=25165835, read=25165835, gc_user=0x5555558c3c80) at glxcurrent.c:250 #8 0x0000555555558c03 in print_screen_info () #9 0x0000555555556f88 in main ()
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