[Bug 10978] Mesa 6.5.2 implementation error: User called no-op dispatch function

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https://bugs.freedesktop.org/show_bug.cgi?id=10978

Eric Anholt <eric@xxxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTOURBUG

--- Comment #6 from Eric Anholt <eric@xxxxxxxxxx> 2011-04-12 12:43:13 PDT ---
This really looks like what Brian said: the app is trying to use shaders on a
driver that doesn't claim to support them, and failing in the expected way.  Of
course, the driver does support GLSL by now.

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