https://bugs.freedesktop.org/show_bug.cgi?id=35434 --- Comment #5 from Brian Paterni <bpaterni@xxxxxxxxx> 2011-04-09 10:24:52 PDT --- (In reply to comment #4) > I must add that in my case the "artefact textures" (as [2] screenshot example > from Brian) is different when modifying the etqw config files. > etqw has a "useNormalCompression" parameters which can take "0", "1" or "2" : > > [flag] - Enables/Disables the creation of compressed DDS textures for normal > maps. > > 0 - Prevents engine from creating compressed DDS textures for normal maps. > 1 - Allows engine to create 256 color compressed DDS textures for normal > maps. > 2 - Allows engine to create rxgb compressed DDS textures for normal maps. > > The default is "2". The "1" flag have same behaviour ingame. But when settign > to "0" the "artefact textures" are not grey, yellow or char but it's ingame > textures artefact (I can see bushs or players artefacts for example). I haven't necessarily played around with 'useNormalCompression' myself, however I have some good news that the artifact textures seem to be fixed with current git (git-ee67889). I'm not sure what commit exactly, but it appears to be fixed as I was able to play an hour on slipgate without any artifacts appearing. Though there are times where the game will freeze for a short time < 1 second mostly and then continue. (Perhaps this is due to the alsa buffer overflow recent id games seem to be experiencing?) Ground textures still appear to be broken but other than that, quake wars is quite playable I think. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel