https://bugs.freedesktop.org/show_bug.cgi?id=34217 Marek OlÅÃk <maraeo@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTOURBUG --- Comment #1 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2011-03-29 16:52:51 PDT --- The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary does use floating-point textures. This is what is printed during loading: Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F) The game is clearly using float textures and doesn't check for the extension. Closing as NOT-OUR-BUG. Thanks for the info anyway. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel