https://bugs.freedesktop.org/show_bug.cgi?id=35249 Marek OlÅÃk <maraeo@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTABUG --- Comment #2 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2011-03-12 11:16:41 PST --- This is correct. GLSL doesn't require the noise function to return random values, so it always returns the same constant. There are no plans to implement the noise differently. I don't think hardware can do it. Closing. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel