[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #23 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2011-02-23 06:34:31 PST ---
It could be. That FS input may contain random values because it's
uninitialized, potentially leading to pixels being influenced by it, resulting
in sort of random corruption. It depends on the shader and how much the input
contributes to the final pixel color.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel



[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux