[Bug 32888] [r600g] GL_EXT_texture_compression_s3tc support

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https://bugs.freedesktop.org/show_bug.cgi?id=32888

--- Comment #4 from Tobias Jakobi <liquid.acid@xxxxxxx> 2011-02-09 02:39:22 PST ---
Created an attachment (id=43156)
 View: https://bugs.freedesktop.org/attachment.cgi?id=43156
 Review: https://bugs.freedesktop.org/review?bug=32888&attachment=43156

Disable CS check for textures

To quote Keith:
Seems to sort-of work for non-mipmapped textures.

Tested with quake4 (where s3tc is mandatory) and FEAR. Like expected all mipmap
levels are broken, which results in funny colors. Use GL_LINEAR as
r_texturemode in quake-based engines to get an idea how it could look like :)

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