https://bugs.freedesktop.org/show_bug.cgi?id=33867 --- Comment #3 from Dave Witbrodt <dawitbro@xxxxxxxxxxxxx> 2011-02-05 10:57:03 PST --- Part 1: Improving on what I've reported so far OK, I've spent a couple of days trying to understand my situation with this bug. My previous comments here were very preliminary, so I will now try to improve on the quality of information I have provided so far. Everything (kernel DRM, Mesa, X server, Radeon driver) is working so well that it may be a complete fluke that I noticed this glitch at all. I begin with some details about the glitch I am seeing. I am not proficient enough with screen capture software to grab stills or videos of the glitch on my system, but I have found some material on the net useful for illustrating what I am seeing. Of all the software I use for testing, only one program (so far) reveals this bug: a locally-built version of 'prboom-plus' http://prboom-plus.sourceforge.net (I use it with the Ultimate DOOM WAD file which I purchased almost 20 years ago!) DOOM used an animated fading/melting transition when starting a new game and when starting over after being killed. I'm sure you all are familiar with it; it looked like this: http://doom.wikia.com/wiki/File:Screen_melt.gif The 'prboom' and 'prboom-plus' programs attempt to clone such effects. Before my latest kernel upgrades, these fades/melts worked correctly. When I decided to try out the latest Radeon DRM bits (from drm-airlied/drm-fixes) I found everything to be working great -- games, web browsing, no desktop glitches, etc. -- until I tested 'prboom-plus'. That game worked fine, except a specific fade/melt transition (not the one when the game first starts, but the one after your player is killed and you restart on the same level) was all black on the melting part of the screen. This 7-second YouTube clip looks a lot like my bug -- I'm _only_ talking about the first half second of the clip: http://www.youtube.com/watch?v=gDaSE8U7oEo Since only the kernel had changed when I first noticed this all-black animation regression, I blamed it on the kernel. I am no longer certain that the kernel is to blame; new information (see later comments) makes me wonder whether it is a bug in xf86-video-ati. At this point I began bisecting the kernel I was using: I had created a git branch from v2.6.37 and had cherry-picked the new commits that seemed relevant to my hardware, as described above in my original report here, and in Comment 2. I ended Comment 2 as I was about to begin bisecting directly from the drm-fixes tree, in case I had botched my cherry-picks; my next comment here will pick up after that. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel