https://bugs.freedesktop.org/show_bug.cgi?id=33762 Summary: Framebuffer Depth textures (Shadow mapping) - FBO-EXT Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/R600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: s3734770@xxxxxxxxxxxxxxxxxxxxxx I'm running a depth map demo that uses fbo depth maps as a render target. The fbo (EXT) is filled with static stuff (like a mask that is moved over the screen). So the contents i drawed into the buffer (the depth component is bound to the buffer) are ignored I don't know if this feature is in progress or if you know what is missing in the driver. If you have no clue, I can offer the following things after a request: - Pics of the artifacts - Videos that show that the depth texture is not updated - Explanation how i set up the FBO/Renderbuffer The thing works with fglrx. Extensions I used: Framebuffer_EXT Renderbuffer_EXT (for depth store) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel