https://bugs.freedesktop.org/show_bug.cgi?id=31830 --- Comment #8 from Pavel OndraÄka <drakkk@xxxxxxxxxx> 2011-01-26 02:17:15 PST --- Created an attachment (id=42516) --> (https://bugs.freedesktop.org/attachment.cgi?id=42516) screenshot of the problem (In reply to comment #7) > Created an attachment (id=42514) View: https://bugs.freedesktop.org/attachment.cgi?id=42514 Review: https://bugs.freedesktop.org/review?bug=31830&attachment=42514 > Disable instruction rewriting in the scheduler > > I think this bug is actually in the scheduler, and it is just being exposed by > the reg rename pass. I have been able to track down a few instructions that > the scheduler is converting from vector to scalar that change how the shadows > are rendered. However, these conversions look valid too me, so I'm really not > sure what the problem is. I think this patch fixes Lightsmark, but I'm not > sure what the shadows are supposed to look like. Can you try this patch on > Lightsmark and Sanctuary. Thanks. Hi, this patch doesn't help neither. I tested it alone and also with the first patch. Concerning how the penumbra shadows should look, you don't get the right behavior with RADEON_DEBUG=noopt? I've attached screenshot comparing bad and good shadows. Don't know how to help you more, I still have the debug patches you've sent me when we were debugging sanctuary before the "enable rename_reg" patch was committed, maybe I could use them again to identify the failing shader? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel