https://bugs.freedesktop.org/show_bug.cgi?id=31827 --- Comment #12 from Hicham HAOUARI <hicham.haouari@xxxxxxxxx> 2010-11-24 11:05:53 PST --- (In reply to comment #11) > The if statement in the fragment shader is too complex. Could you possibly move > the texture lookup in front of it and see if it helps? modifying : ****************************************************************************** if(gl_Color.x==1.0 && texture2D(g_tex2,gl_TexCoord[1].xy).a==0.0) discard; ****************************************************************************** to : ****************************************************************************** bool res = ( gl_Color.x==1.0 && texture2D(g_tex2,gl_TexCoord[1].xy).a==0.0 ); if(res) discard; ****************************************************************************** gives the same error message -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel