https://bugs.freedesktop.org/show_bug.cgi?id=31246 --- Comment #2 from Kjell Rune Skaaraas <temp9476-freedesktop@xxxxxxxx> 2010-11-06 12:44:17 PDT --- To put it this way, I found the patches you referred to but they don't tell me much. I did dig through the piglet code and found the definition of the test though, it's in a bit of meta-code: [require] GL >= 2.0 GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform int early; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); if (early != 0) /* always true */ return; gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0); } [test] uniform int early 1 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0 ---- So my next question is really how I can look at what GPU instructions the driver *would* create for these shaders, without actually running the shaders. I tried catching that with RADEON_DEBUG=all but that just gives me a zero byte file after reboot so it's no good. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel