[Bug 30651] r600g: gl output in mplayer have no colors if used with a fragment program with additional lookup and bicubic B-spline filtering

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https://bugs.freedesktop.org/show_bug.cgi?id=30651

--- Comment #3 from Sergey Kondakov <virtuousfox@xxxxxxxxx> 2010-10-22 18:49:34 PDT ---
tested commit 469907d59738ad32c7a3b95072897432f1e81a0f with kernel 2.6.36 and
"ColorTiling"="on".
same thing :(

tested without 'lscale=1,cscale=1' and it makes no difference. setting 'yuv=4'
triggers bug alright.
but specifying 'yuv=1' and '5' (register combiners/GL_NV_register_combiners and
GL_ATI_fragment_shader) also gives colorless picture and it's much darker.

i will use method '6' for now with hope that it's not really "Extremely slow
(software emulation) on some (all?) ATI cards since it uses a texture with
border pixels" as mplayer's manual says.

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