These are fixes that should, if at all possible, make it into 2.6.36. They are extracted from the previous patch series, "vmwgfx updates". I will respin the rest of the patches for possible inclusion into drm-next. I've renamed some patches and added some comment to emphasise the fixes in them rather than what's actually being done with the code. Patch 1 fixes vt switching while 3D objects are active. Previously the device lost all state at that point. Patch 2 enables the vblank system and avoids a lot of uninitialized calls (kernel crashes) Patch 3 removes a workaround for dev::devname the current code caused a kernel crash at module unload then dev::devname was beeing kfreed when it was actually static. Patch 4 Fixes a bo pinning error causing severe rendering corruption. Thanks, Thomas _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel