[Bug 30351] Zero Ballistics: tank not rendered

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https://bugs.freedesktop.org/show_bug.cgi?id=30351

--- Comment #3 from Tom Stellard <tstellar@xxxxxxxxx> 2010-09-27 03:57:55 PDT ---
Ok, try this: open the file mesa/src/gallium/drivers/r300/r300_vs.c in a text
editor, scroll down to line 214, which should look like this:
compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;

Change 1024 to 95, recompile and test.  If the part of the tank that was
misrendering turns black, then stop and report the number you used, otherwise
subtract 5 from the new number and repeat until the misrendering becomes black.
 If you get down to 60 and nothing has changed then you can stop,you don't need
to go all the way to zero.

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