[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #6 from Sven Arvidsson <sa@xxxxxxx> 2010-09-26 10:48:21 PDT ---
(In reply to comment #5)
> Does running with RADEON_DEBUG=noopt and RADEON_NO_TCL=1 help?

No difference with or without setting RADEON_NO_TCL as far as I can see.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux