https://bugs.freedesktop.org/show_bug.cgi?id=28294 Pavel Ondračka <drakkk@xxxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |benjamin.segovia@xxxxxxxxx --- Comment #26 from Pavel Ondračka <drakkk@xxxxxxxxxx> 2010-09-17 02:35:21 PDT --- Here is status with latest mesa (and lowest settings): - shadows are broken, they were quite good before glsl2 merge (at least with shaders quality high), I thought they were broken because of glsl2 merge but I did some quick testing and now it seems they were partially broken before it by commit 9021c56a5738815777f27c39b63637b5975270c6 Author: Benjamin Segovia <benjamin.segovia@xxxxxxxxx> Date: Fri Aug 13 10:36:47 2010 -0600 mesa: more/better program optimizations This is the patch from Benjamin's Aug 11, 2010 email with minor fixes (such as moving declarations before code) Signed-off-by: Brian Paul <brianp@xxxxxxxxxx> And then glsl2 merge did the rest. Note that with shaders quality set to low it didn't ever worked, just with high. - those black glitches are gone (they are now only present when parallax mapping is turned on), they may be related to the shadows, see screenshots - menus are broken hard, its almost imposible to change any settings. Maybe this bug needs some splitting? Any logs needed? I'll attach screenshots. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel