https://bugs.freedesktop.org/show_bug.cgi?id=30007 --- Comment #20 from Marek Olšák <maraeo@xxxxxxxxx> 2010-09-12 14:45:29 PDT --- (In reply to comment #18) > (In reply to comment #9) > > Thanks. I am pretty sure the GLSL compiler fails to unroll a loop. > > I think the shader that failed to compile is a different shader that we use for > scaling textures for the taskbar thumbnails. The blur shader doesn't use loops. > > But I have attached a piglit test that I hope can be used to reproduce the bug. > > I don't have an R300, but the blur shader works for me with R600C and the new > GLSL compiler. The piglit test fails with R600G, but not with the symptoms > described in this bug report. Why would you use relative addressing (= indirect indexing) in the fragment shader then? If it's not indexing with a loop counter (my assumption), what is it? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel