https://bugs.freedesktop.org/show_bug.cgi?id=28771 --- Comment #21 from Hans Nieser <hnsr@xxxxxxxxx> 2010-08-15 09:12:43 PDT --- (In reply to comment #20) > (In reply to comment #18) > > To use vblank_mode for dri2 in .drirc you need a seperate dri2 driver with > > vblank_mode specified, driconf doesn't handle it right. > > > > Great! Is there a bug open for driconf so this can be configured correctly? I believe I've run into the same problem with my RV770 (running mesa/libdrm/xf86-video-ati, tried both classic and gallium) from git master, where initially in every OpenGL app my framerate seemed to be capped to my screen's refresh (by default - even without a .drirc). After making this change in my .drirc, the framerate is not capped anymore but it will still be swapping buffers during a retrace, and so I still get multiples of 60Hz (my screens refresh rate). This means in glxgears I get a ridicilous framerate like 2400, but in actual games like ioquake3, I get a framerate that jumps wildly from 30 to 60 to 120Hz, which I find really awkward :/ Is there any way currently to just make it swap buffers without regard for my screens vertical retrace? I realise that means I get a lot of tearing but I'd rather have that than a frame rate jumping around like that. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel