https://bugs.freedesktop.org/show_bug.cgi?id=29439 --- Comment #6 from Ian Romanick <idr@xxxxxxxxxxxxxxx> 2010-08-07 16:20:53 PDT --- (In reply to comment #4) > We were thinking about failing to compile a GLSL shader, which, I guess, should > be ok from the specification point of view, but I doubt any application checks > whether a shader has compiled successfully. Most apps only check the compilation status during development. If the shader is syntactically and semantically correct, the driver is not supposed to fail compilation. The spec doesn't provide any mechanism to fail compilation in this case. AFAIK, the only cases where resource limits are allowed to cause failures is for various types of shader inputs and outputs and texture samplers. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel