[Bug 29226] on r600 3d applications are rendered in too bright colors

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https://bugs.freedesktop.org/show_bug.cgi?id=29226

--- Comment #5 from Michal Suchanek <hramrach@xxxxxxxxxx> 2010-08-05 10:11:07 PDT ---
As suggested by people on irc I found a demo that shows a similar issue.

The demo is shadowtex from current mesa git.

The green ball in the demo using the fixed function shader (default) on Intel
renders only slightly edgy ball but a ball with a flat spot on r600.

The demo currently crashes on r600g. 

Note that the demo is designed to showcase features that don't work at all on
Intel and a simpler demo with the shader only should be possible. Note that due
to the features present on r600 you may need to cycle through the different
composition modes with the 'o' key until most of the surface is shown in the
brighter color and the flat area is visible.

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