https://bugs.freedesktop.org/show_bug.cgi?id=28771 --- Comment #13 from Andy Furniss <lists@xxxxxxxxxxxxxxxxxxxxxxx> 2010-07-18 03:50:27 PDT --- (In reply to comment #11) > (In reply to comment #10) > > > > What is the real solution and why is this patch needed in DDX? > > The real solution to what? The various GLX vsync/vblank extensions basically > just expose frame counters and vertical retrace events to applications so they > can use them for synchronization. I guess what people want is a way to turn it off without patching, games don't seem to be able to. Personally I am not that bothered about tearing in FPS type games and my old PC is often not able to render at refresh rate anyway - which means without triple buffering vsync hurts my already low framerate. > It's the same method used by Xv to prevent tearing when rendering > to the front buffer. Can GL have a switch like XV has - or should games in theory be able to turn off, but are prevented by a bug? Digression - I notice that XV with vsync on can't live with frame rate = refresh rate, which I sometimes use for "proper" deinterlaced TV. GL vsync is fine and GL wait vline is much better that XV. Is this a driver issue or is it just that mplayers gl driver makes mplayer behave differently to it's xv driver? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel