https://bugs.freedesktop.org/show_bug.cgi?id=28033 --- Comment #12 from Chris Rankin <rankincj@xxxxxxxxxxxxxx> 2010-06-27 13:05:54 PDT --- (In reply to comment #8) > r300c is no longer being developed, though it should be quite easy to backport > the fix. I've had a look at backporting this fix to r300c myself because I suspect that it's one of the very last bugs keeping WoW "second rate" on Radeon hardware with classic Mesa. (Gallium would currently be unplayably slow, even if it didn't crash first...) However, while the fix seems conceptually described as "calculate a texture cache region and set these bits in the texture format, I cannot even begin to identify which are the corresponding parts of the r300c code that would need to be changed in order to backport the fix correctly. So I'm asking again: can someone please backport this fix into classic Mesa? It would seem like an obvious candidate, because it's a genuinely identified problem that users in the Real World are actually hitting, and where using Gallium instead is simply not possible. Thank you. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel