https://bugs.freedesktop.org/show_bug.cgi?id=28624 Summary: fails to compile some fragment programs of Enemy Territory: Quake Wars Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: aaalmosss@xxxxxxxxx Created an attachment (id=36379) --> (https://bugs.freedesktop.org/attachment.cgi?id=36379) stderr with RADEON_DEBUG=fp The driver prints the following: r300compiler error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. The attached log is done with RADEON_DEBUG=fp. It is stderr only, because et:qw fails to start (stops at 'loading UI') if stdout is redirected as well. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel