https://bugs.freedesktop.org/show_bug.cgi?id=28359 --- Comment #3 from Aidan Thornton <makosoft@xxxxxxxxxxxxxx> 2010-06-20 04:50:20 PDT --- Small additional detail: the mipmaps themselves appear to be generated fine as far as I can tell, and everything works so long as no mipmap generation is happening. However, when a mipmap is generated the next frame rendered by the viewer reliably fails to render a lot of the in-world objects. In fact, whilst textures are being loaded rapidly enough that at least one mipmap is generated per frame, the same affected objects are consistently not rendered on every frame. It appears that hardware mipmap generation and rendering are interacting badly somehow. Given that Second Life relies heavily on streaming textures, this is enough to make it unusable. (Oh, and the patch pointed to by git bisect does indeed force hardware mipmap generation rather than software as it claims). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel