[Bug 28459] [r300g] Heroes of Newerth slow and corrupted with libtxc_dxtn.so

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https://bugs.freedesktop.org/show_bug.cgi?id=28459

--- Comment #7 from Roland Scheidegger <sroland@xxxxxxxxxx> 2010-06-10 05:17:58 PDT ---
I think an explanation could be that there are two packets for the same texture
unit in the command stream - if the first one is compressed, it would set cpp
to 1 and set the compress bits, but if the second one is uncompressed it would
set cpp according to format but the compress bits would stay as it's only
written if the format is compressed.

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