https://bugs.freedesktop.org/show_bug.cgi?id=27937 --- Comment #4 from Török Edwin <edwintorok@xxxxxxxxx> 2010-05-29 08:31:52 PDT --- Happens on rv730 too, see backtrace below. OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: Mesa DRI R600 (RV730 9498) 20090101 TCL DRI2 OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20 Mesa is latest git master, built like this: ./configure --prefix=/opt/xorg --with-dri-drivers=r600,swrast --disable-gallium --with-dri-driverdir=/opt/xorg/lib/dri --enable-glx-tls PKG_CONFIG_PATH=/opt/xorg/lib/pkgconfig/ Steps to reproduce: 1. download sources and data from here: http://trac.wildfiregames.com/wiki/LatestRelease 2. follow the Linux build instructions http://trac.wildfiregames.com/wiki/BuildInstructions#Unix 3. launch pyrogenesis_dbg 4. a warning about missing S3TC pops up, ignore it. 5. select 'single player game', press start game 6. when loading screen is near 100% the game crashes. everytime. Backtrace: (gdb) bt #0 0x00007fffee697ce3 in next_ins (pAsm=0x27537c0) at r700_assembler.c:2619 #1 0x00007fffee69854b in assemble_MOV (pAsm=0x27537c0) at r700_assembler.c:3874 #2 0x00007fffee69d14d in AssembleInstr (uiFirstInst=1, uiIL_Shift=256, uiNumberInsts=4, pILInst=0x2755690, pR700AsmCode=0x27537c0) at r700_assembler.c:5622 #3 0x00007fffee69ec78 in r700TranslateFragmentShader (fp=0x274f510, mesa_fp=0x274f510, ctx=0x7fffe8162360) at r700_fragprog.c:412 #4 0x00007fffee6aa0c7 in r700UpdateShaders (ctx=0x27537c0) at r700_state.c:73 #5 0x00007fffee6ab697 in r700TryDrawPrims (ctx=0x7fffe8162360, arrays=<value optimized out>, prim=<value optimized out>, nr_prims=<value optimized out>, ib=0x7fffffffdaf0, index_bounds_valid=<value optimized out>, min_index=0, max_index=90) at r700_render.c:904 #6 r700DrawPrims (ctx=0x7fffe8162360, arrays=<value optimized out>, prim=<value optimized out>, nr_prims=<value optimized out>, ib=0x7fffffffdaf0, index_bounds_valid=<value optimized out>, min_index=0, max_index=90) at r700_render.c:993 #7 0x00007fffee76fefc in vbo_validated_drawrangeelements (ctx=0x7fffe8162360, mode=4, index_bounds_valid=<value optimized out>, start=0, end=90, count=90, type=5123, indices=0x26c76a0, basevertex=0, primcount=1) at vbo/vbo_exec_array.c:732 #8 0x00007fffee77018d in vbo_exec_DrawRangeElementsBaseVertex (mode=<value optimized out>, start=0, end=90, count=90, type=5123, indices=0x26c76a0, basevertex=0) at vbo/vbo_exec_array.c:844 #9 0x00007fffee770280 in vbo_exec_DrawRangeElements (mode=41236416, start=256, end=7, count=41244304, type=256, indices=0x3) at vbo/vbo_exec_array.c:864 #10 0x0000000000937fd3 in HWLightingModelRenderer::RenderModel (this=0xff1c30, streamflags=9, model=0x7fffe89951e0, data=0x26c77a0) at ../../../source/renderer/HWLightingModelRenderer.cpp:323 #11 0x0000000000925c13 in SortModelRenderer::Render (this=0xff7900, modifier=..., flags=1) at ../../../source/renderer/TransparencyRenderer.cpp:574 #12 0x00000000009104f8 in CRenderer::RenderShadowMap (this=0xf70340) at ../../../source/renderer/Renderer.cpp:863 #13 0x0000000000911f38 in CRenderer::RenderSubmissions (this=0xf70340) at ../../../source/renderer/Renderer.cpp:1228 #14 0x0000000000912aab in CRenderer::RenderScene (this=0xf70340, scene=0x17a1310) at ../../../source/renderer/Renderer.cpp:1454 #15 0x00000000008e535a in CGameView::Render (this=0x17a1310) at ../../../source/graphics/GameView.cpp:320 #16 0x000000000077f7f0 in Render () at ../../../source/ps/GameSetup/GameSetup.cpp:245 #17 0x000000000061f226 in Frame () at ../../../source/main.cpp:331 #18 0x000000000061f48b in RunGameOrAtlas (argc=1, argv=0x7fffffffe1b8) at ../../../source/main.cpp:411 #19 0x000000000061f530 in main (argc=1, argv=0x7fffffffe1b8) at ../../../source/main.cpp:424 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel