Re: [Bug 27901] GLSL cos/sin functions broken on Mesa R600 driver

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On Thu, May 20, 2010 at 5:40 PM,  <bugzilla-daemon@xxxxxxxxxxxxxxx> wrote:
> https://bugs.freedesktop.org/show_bug.cgi?id=27901
>
> --- Comment #8 from Alain Perrot <alain.perrot@xxxxxxxxx> 2010-05-20 17:40:21 PDT ---
> Created an attachment (id=35777)
>  View: https://bugs.freedesktop.org/attachment.cgi?id=35777
>  Review: https://bugs.freedesktop.org/review?bug=27901&attachment=35777
>
> Alternative assemble_TRIG fix
>
> I can confirm that your patch seems to work for me too.
>
> By the way, you beat me at posting a working patch here :-)
>
> I also figured out that the 0.5 special constant was an issue in your patch,
> and I managed to get a working assemble_TRIG function which implements the
> following instruction sequence (lightly different of yours) to normalize the
> angle:
>
> MULADD  tmp.x, angle, 1/(2*PI), 0.5
> FRACT   tmp.x, tmp.x
> ADD     tmp.y, tmp.x, 1
> CNDGE   tmp.x, tmp.x, tmp.x, tmp.y
> MULADD  tmp.x, tmp.x, 2*PI, -PI
>
> I don't known if it is better or worse than yours beside the fact that it use
> only one helper variable.
>
> I attached my patch (updated to use the same extended value of PI than yours)
> which fix the assemble_TRIG function, but not the assemble_SCS one.
>
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Alain,

Its a tough call on who's is the better solution. Yours uses one less
temp reg and mine will allow for a couple of operations to be done in
parallel in the future. I guess we both deserve a pat on the back and
leave it to someone more experienced to make the call on which one to
choose.

Good job

Conn

-- 

Conn O. Clark

Observation: In formal computer science advances are made
by standing on the shoulders of giants. Linux has proved
that if there are enough of you, you can advance just as
far by stepping on each others toes.
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