[Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm

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https://bugs.freedesktop.org/show_bug.cgi?id=28000

           Summary: [Mobile GM965/GL96][Wine][3D] Display and textures
                    corrupted in Warhammer 40k Soulstorm
           Product: DRI
           Version: XOrg CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: critical
          Priority: medium
         Component: General
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: fdelente@xxxxxxxxxxxx


Created an attachment (id=35465)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=35465)
Xorg.0.log

$ lspci
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
Integrated Graphics Controller (rev 03)
00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated
Graphics Controller (rev 03)
$ uname -m
i686
$ uname -a
Linux slick 2.6.32.3-smp #7 SMP PREEMPT Tue Apr 6 19:10:03 CEST 2010 i686
Intel(R) Core(TM)2 Duo CPU     T5750  @ 2.00GHz GenuineIntel GNU/Linux
-- xf86-video-intel/xserver/mesa/libdrm version:
xf86-video-intel-2.11.0-i386-1
xorg-server-1.8.0-i386-1
Mesa-7.8.1-i386-1 
libdrm-2.4.20-i386-1
-- kernel version: ("uname -r")
2.6.32.3-smp
-- Linux distribution:
Slackware 13.0 initially, but I recompiled many packages from source
-- Machine or mobo model:
Packard Bell BG46 fr
-- Display connector: (e.g. VGA, DVI, HDMI, S-video, ...)
VGA? LCD panel
3) Reproduce steps. Probability if not 100% reproducible.
100% reproducible: when starting Soulstorm, some bitmaps and 3D textures are
corrupted. The same game works flawlessly on another computer with an Nvidia
card.
4) Attachment:
-- Xorg.0.log
-- dmesg output (better with boot option "drm.debug=0x06")
-- xorg.conf (if you changed any default options)
No change there
-- screenshot or photo (optional, a picture is worth a thousand words)
-- output of "xrandr --verbose" for display mode issue
-- intel_reg_dumper output (see the guide) for display issue.
-- for GPU hang, get the last batch buffer (see the guide).

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