On Tue, Feb 04, 2025 at 01:22:58PM -0500, Nicolas Dufresne wrote: > Le lundi 03 février 2025 à 16:43 +0000, Florent Tomasin a écrit : > > Hi Maxime, Nicolas > > > > On 30/01/2025 17:47, Nicolas Dufresne wrote: > > > Le jeudi 30 janvier 2025 à 17:38 +0100, Maxime Ripard a écrit : > > > > Hi Nicolas, > > > > > > > > On Thu, Jan 30, 2025 at 10:59:56AM -0500, Nicolas Dufresne wrote: > > > > > Le jeudi 30 janvier 2025 à 14:46 +0100, Maxime Ripard a écrit : > > > > > > Hi, > > > > > > > > > > > > I started to review it, but it's probably best to discuss it here. > > > > > > > > > > > > On Thu, Jan 30, 2025 at 01:08:56PM +0000, Florent Tomasin wrote: > > > > > > > Hi, > > > > > > > > > > > > > > This is a patch series covering the support for protected mode execution in > > > > > > > Mali Panthor CSF kernel driver. > > > > > > > > > > > > > > The Mali CSF GPUs come with the support for protected mode execution at the > > > > > > > HW level. This feature requires two main changes in the kernel driver: > > > > > > > > > > > > > > 1) Configure the GPU with a protected buffer. The system must provide a DMA > > > > > > > heap from which the driver can allocate a protected buffer. > > > > > > > It can be a carved-out memory or dynamically allocated protected memory region. > > > > > > > Some system includes a trusted FW which is in charge of the protected memory. > > > > > > > Since this problem is integration specific, the Mali Panthor CSF kernel > > > > > > > driver must import the protected memory from a device specific exporter. > > > > > > > > > > > > Why do you need a heap for it in the first place? My understanding of > > > > > > your series is that you have a carved out memory region somewhere, and > > > > > > you want to allocate from that carved out memory region your buffers. > > > > > > > > > > > > How is that any different from using a reserved-memory region, adding > > > > > > the reserved-memory property to the GPU device and doing all your > > > > > > allocation through the usual dma_alloc_* API? > > > > > > > > > > How do you then multiplex this region so it can be shared between > > > > > GPU/Camera/Display/Codec drivers and also userspace ? > > > > > > > > You could point all the devices to the same reserved memory region, and > > > > they would all allocate from there, including for their userspace-facing > > > > allocations. > > > > > > I get that using memory region is somewhat more of an HW description, and > > > aligned with what a DT is supposed to describe. One of the challenge is that > > > Mediatek heap proposal endup calling into their TEE, meaning knowing the region > > > is not that useful. You actually need the TEE APP guid and its IPC protocol. If > > > we can dell drivers to use a head instead, we can abstract that SoC specific > > > complexity. I believe each allocated addressed has to be mapped to a zone, and > > > that can only be done in the secure application. I can imagine similar needs > > > when the protection is done using some sort of a VM / hypervisor. > > > > > > Nicolas > > > > > > > The idea in this design is to abstract the heap management from the > > Panthor kernel driver (which consumes a DMA buffer from it). > > > > In a system, an integrator would have implemented a secure heap driver, > > and could be based on TEE or a carved-out memory with restricted access, > > or else. This heap driver would be responsible of implementing the > > logic to: allocate, free, refcount, etc. > > > > The heap would be retrieved by the Panthor kernel driver in order to > > allocate protected memory to load the FW and allow the GPU to enter/exit > > protected mode. This memory would not belong to a user space process. > > The driver allocates it at the time of loading the FW and initialization > > of the GPU HW. This is a device globally owned protected memory. > > This use case also applies well for codec. The Mediatek SCP firmware needs to be > loaded with a restricted memory too, its a very similar scenario, plus Mediatek > chips often include a Mali. On top of that, V4L2 codecs (in general) do need to > allocate internal scratch buffer for the IP to write to for things like motion > vectors, reconstruction frames, entropy statistics, etc. The IP will only be > able to write if the memory is restricted. BTW, in such a case, do the scratch buffers need to be protected/secure/whatever too, or would codecs be able to use any buffer as a scratch buffer? Maxime
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