On Tue, Jun 13, 2023 at 09:34:15AM +0200, Peter Zijlstra wrote: > On Mon, Jun 12, 2023 at 05:44:59PM +0200, Greg KH wrote: > > To be fair the end-result of misc_init() is much nicer and cleaner and > > "obviously correct", which is good, even with the crazy proc file mess > > in it. So I like the idea overall, need to figure out when to use > > DEFINE_CLASS() vs. DEFINE_FREE(), that isn't obvious to me. > > CLASS is meant for things that have an obvious contructor as well as a > destructor, that always go together. Like for example the lock things, > they always pair a lock and unlock. But also things like: > fdget()+fdput(), these can also always be paired, and if you want the > file to escape you simply take yet another reference to prevent the > fdput() from being the final. Ok, so then the class_destroy stuff down below here should be DEFINE_CLASS()? > > @@ -280,29 +268,24 @@ static char *misc_devnode(const struct device *dev, umode_t *mode) > > return NULL; > > } > > > > +DEFINE_FREE(class_destroy, struct class *, if (_T) class_destroy(_T)); > > Documentation for class_create() says it will return ERR_PTR(), so then > this should be something like: > > DEFINE_FRERE(class_destroy, struct class *, if (!IS_ERR_OR_NULL(_T)) class_destroy(_T)) Nit, as class_destroy() handles this type of check within it, it can be even simpler: DEFINE_FREE(class_destroy, struct class *, class_destroy(_T)); or would that be: DEFINE_CLASS(class_destroy, struct class *, class_destroy(_T)); ? > > +DEFINE_FREE(remove_proc, struct proc_dir_entry *, if (_T) remove_proc_entry("misc", NULL)); > > static int __init misc_init(void) > > { > > + struct proc_dir_entry *ret __free(remove_proc) = proc_create_seq("misc", 0, NULL, &misc_seq_ops); > > + struct class *c __free(class_destroy) = class_create("misc"); > > > > + if (IS_ERR(c)) > > + return PTR_ERR(c); > > > > if (register_chrdev(MISC_MAJOR, "misc", &misc_fops)) > > + return -EIO; > > > > + c->devnode = misc_devnode; > > + > > + misc_class = no_free_ptr(c); > > + no_free_ptr(ret); > > + > > + return 0; > > } > > And yes, this does look nicer. I have a ton of future patches coming that does a bunch of class_create/destroy changes that would be made a LOT simpler with this patchset, and I really don't want to have to hit the same codepaths twice if at all possible. So what's the odds this can be reasonable enough to get into 6.5-rc1 so we can rely on it there? thanks, greg k-h