Re: [PATCH v2 2/2] drm: sun4i: hdmi: Add support for sun4i HDMI encoder audio

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Actually Cc'ing this time..

On Tue, Jan 21, 2020 at 07:29:05PM +0100, Maxime Ripard wrote:
> +Mark
>
> On Mon, Jan 20, 2020 at 02:33:26PM +0200, Stefan Mavrodiev wrote:
> > Add HDMI audio support for the sun4i-hdmi encoder, used on
> > the older Allwinner chips - A10, A20, A31.
> >
> > Most of the code is based on the BSP implementation. In it
> > dditional formats are supported (S20_3LE and S24_LE), however
> > there where some problems with them and only S16_LE is left.
>
> What are those problems?
>
> > Signed-off-by: Stefan Mavrodiev <stefan@xxxxxxxxxx>
> > ---
>
> > +static int sun4i_hdmi_audio_probe(struct platform_device *pdev)
> > +{
> > +	struct snd_soc_card *card = &sun4i_hdmi_audio_card;
> > +	struct snd_soc_dai_link_component *comp;
> > +	struct snd_soc_dai_link *link;
> > +	struct device *dev = &pdev->dev;
> > +	struct sun4i_hdmi_audio *priv;
> > +	int ret;
> > +
> > +	ret = devm_snd_dmaengine_pcm_register(dev,
> > +					      &sun4i_hdmi_audio_pcm_config, 0);
> > +	if (ret) {
> > +		dev_err(dev, "Failed registering PCM DMA component\n");
> > +		return ret;
> > +	}
> > +
> > +	ret = devm_snd_soc_register_component(dev,
> > +					      &sun4i_hdmi_audio_component,
> > +					      &sun4i_hdmi_audio_dai, 1);
> > +	if (ret) {
> > +		dev_err(dev, "Failed registering DAI component\n");
> > +		return ret;
> > +	}
> > +
> > +	priv = devm_kzalloc(dev, sizeof(*priv), GFP_KERNEL);
> > +	if (!priv)
> > +		return -ENOMEM;
> > +
> > +	priv->hdmi = dev->parent;
> > +	dev->of_node = dev->parent->of_node;
> > +
> > +	link = devm_kzalloc(dev, sizeof(*link), GFP_KERNEL);
> > +	if (!link)
> > +		return -ENOMEM;
> > +
> > +	comp = devm_kzalloc(dev, sizeof(*comp) * 3, GFP_KERNEL);
> > +	if (!comp)
> > +		return -ENOMEM;
> > +
> > +	link->cpus = &comp[0];
> > +	link->codecs = &comp[1];
> > +	link->platforms = &comp[2];
> > +
> > +	link->num_cpus = 1;
> > +	link->num_codecs = 1;
> > +	link->num_platforms = 1;
> > +
> > +	link->playback_only = 1;
> > +
> > +	link->name = "SUN4I-HDMI";
> > +	link->stream_name = "SUN4I-HDMI PCM";
> > +
> > +	link->codecs->name = dev_name(dev);
> > +	link->codecs->dai_name	= sun4i_hdmi_audio_dai.name;
> > +
> > +	link->cpus->dai_name = dev_name(dev);
> > +
> > +	link->platforms->name = dev_name(dev);
> > +
> > +	link->dai_fmt = SND_SOC_DAIFMT_I2S;
> > +
> > +	card->dai_link = link;
> > +	card->num_links = 1;
> > +	card->dev = dev;
> > +
> > +	snd_soc_card_set_drvdata(card, priv);
> > +	return devm_snd_soc_register_card(dev, card);
> > +}
> > +
> > +static int sun4i_hdmi_audio_remove(struct platform_device *pdev)
> > +{
> > +	return 0;
> > +}
> > +
> > +static struct platform_driver sun4i_hdmi_audio_driver = {
> > +	.probe	= sun4i_hdmi_audio_probe,
> > +	.remove	= sun4i_hdmi_audio_remove,
> > +	.driver	= {
> > +		.name = DRIVER_NAME,
> > +	},
> > +};
> > +module_platform_driver(sun4i_hdmi_audio_driver);
> > +
> > +MODULE_AUTHOR("Stefan Mavrodiev <stefan@xxxxxxxxxx");
> > +MODULE_DESCRIPTION("Allwinner A10 HDMI Audio driver");
> > +MODULE_LICENSE("GPL v2");
> > +MODULE_ALIAS("platform:" DRIVER_NAME);
>
> Sorry if I wasn't clear enough in the previous mail, I didn't suggest
> to do a driver, this will open another can of worm (as kbuild already
> pointed out), but to create a new device, and pass that new device to
> ASoC's functions.
>
> I tried that, and failed, so I guess it's not an option either.
>
> Mark, our issue here is that we have a driver tied to a device that is
> an HDMI encoder. Obviously, we'll want to register into DRM, which is
> what we were doing so far, with the usual case where at remove /
> unbind time, in order to free the resources, we just retrieve our
> pointer to our private structure using the device's drvdata.
>
> Now, snd_soc_register_card also sets that pointer to the card we try
> to register, which is problematic. It seems that it's used to handle
> suspend / resume automatically, which in this case would be also not
> really fit for us (or rather, we would need to do more that just
> suspend the audio part).
>
> Is there anyway we can have that kind of setup? I believe vc4 is in a
> similar situation, but they worked around it by storing the data they
> want to access in a global pointer, but that only works for one device
> which doesn't really suit us either.
>
> Any suggestions?
> Thanks!
> Maxime

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