Actually Cc'ing this time.. On Tue, Jan 21, 2020 at 07:29:05PM +0100, Maxime Ripard wrote: > +Mark > > On Mon, Jan 20, 2020 at 02:33:26PM +0200, Stefan Mavrodiev wrote: > > Add HDMI audio support for the sun4i-hdmi encoder, used on > > the older Allwinner chips - A10, A20, A31. > > > > Most of the code is based on the BSP implementation. In it > > dditional formats are supported (S20_3LE and S24_LE), however > > there where some problems with them and only S16_LE is left. > > What are those problems? > > > Signed-off-by: Stefan Mavrodiev <stefan@xxxxxxxxxx> > > --- > > > +static int sun4i_hdmi_audio_probe(struct platform_device *pdev) > > +{ > > + struct snd_soc_card *card = &sun4i_hdmi_audio_card; > > + struct snd_soc_dai_link_component *comp; > > + struct snd_soc_dai_link *link; > > + struct device *dev = &pdev->dev; > > + struct sun4i_hdmi_audio *priv; > > + int ret; > > + > > + ret = devm_snd_dmaengine_pcm_register(dev, > > + &sun4i_hdmi_audio_pcm_config, 0); > > + if (ret) { > > + dev_err(dev, "Failed registering PCM DMA component\n"); > > + return ret; > > + } > > + > > + ret = devm_snd_soc_register_component(dev, > > + &sun4i_hdmi_audio_component, > > + &sun4i_hdmi_audio_dai, 1); > > + if (ret) { > > + dev_err(dev, "Failed registering DAI component\n"); > > + return ret; > > + } > > + > > + priv = devm_kzalloc(dev, sizeof(*priv), GFP_KERNEL); > > + if (!priv) > > + return -ENOMEM; > > + > > + priv->hdmi = dev->parent; > > + dev->of_node = dev->parent->of_node; > > + > > + link = devm_kzalloc(dev, sizeof(*link), GFP_KERNEL); > > + if (!link) > > + return -ENOMEM; > > + > > + comp = devm_kzalloc(dev, sizeof(*comp) * 3, GFP_KERNEL); > > + if (!comp) > > + return -ENOMEM; > > + > > + link->cpus = &comp[0]; > > + link->codecs = &comp[1]; > > + link->platforms = &comp[2]; > > + > > + link->num_cpus = 1; > > + link->num_codecs = 1; > > + link->num_platforms = 1; > > + > > + link->playback_only = 1; > > + > > + link->name = "SUN4I-HDMI"; > > + link->stream_name = "SUN4I-HDMI PCM"; > > + > > + link->codecs->name = dev_name(dev); > > + link->codecs->dai_name = sun4i_hdmi_audio_dai.name; > > + > > + link->cpus->dai_name = dev_name(dev); > > + > > + link->platforms->name = dev_name(dev); > > + > > + link->dai_fmt = SND_SOC_DAIFMT_I2S; > > + > > + card->dai_link = link; > > + card->num_links = 1; > > + card->dev = dev; > > + > > + snd_soc_card_set_drvdata(card, priv); > > + return devm_snd_soc_register_card(dev, card); > > +} > > + > > +static int sun4i_hdmi_audio_remove(struct platform_device *pdev) > > +{ > > + return 0; > > +} > > + > > +static struct platform_driver sun4i_hdmi_audio_driver = { > > + .probe = sun4i_hdmi_audio_probe, > > + .remove = sun4i_hdmi_audio_remove, > > + .driver = { > > + .name = DRIVER_NAME, > > + }, > > +}; > > +module_platform_driver(sun4i_hdmi_audio_driver); > > + > > +MODULE_AUTHOR("Stefan Mavrodiev <stefan@xxxxxxxxxx"); > > +MODULE_DESCRIPTION("Allwinner A10 HDMI Audio driver"); > > +MODULE_LICENSE("GPL v2"); > > +MODULE_ALIAS("platform:" DRIVER_NAME); > > Sorry if I wasn't clear enough in the previous mail, I didn't suggest > to do a driver, this will open another can of worm (as kbuild already > pointed out), but to create a new device, and pass that new device to > ASoC's functions. > > I tried that, and failed, so I guess it's not an option either. > > Mark, our issue here is that we have a driver tied to a device that is > an HDMI encoder. Obviously, we'll want to register into DRM, which is > what we were doing so far, with the usual case where at remove / > unbind time, in order to free the resources, we just retrieve our > pointer to our private structure using the device's drvdata. > > Now, snd_soc_register_card also sets that pointer to the card we try > to register, which is problematic. It seems that it's used to handle > suspend / resume automatically, which in this case would be also not > really fit for us (or rather, we would need to do more that just > suspend the audio part). > > Is there anyway we can have that kind of setup? I believe vc4 is in a > similar situation, but they worked around it by storing the data they > want to access in a global pointer, but that only works for one device > which doesn't really suit us either. > > Any suggestions? > Thanks! > Maxime
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