[PATCH 02/13] multipathd: don't reload the map when waiting for udev

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In checker_finished(), if we are still waiting for the initial uevent,
we should instead set wait_for_udev to UDEV_WAIT_RELOAD, so that we
trigger a reload when we get the uevent.

Signed-off-by: Benjamin Marzinski <bmarzins@xxxxxxxxxx>
---
 multipathd/main.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/multipathd/main.c b/multipathd/main.c
index 3b4e61fc..b4a366ea 100644
--- a/multipathd/main.c
+++ b/multipathd/main.c
@@ -2978,7 +2978,10 @@ static void checker_finished(struct vectors *vecs, unsigned int ticks)
 				continue;
 			}
 		} else if (prio_reload || failback_reload || ghost_reload || inconsistent) {
-			if (reload_and_sync_map(mpp, vecs) == 2) {
+			if (mpp->wait_for_udev != UDEV_WAIT_DONE) {
+				mpp->need_reload = false;
+				mpp->wait_for_udev = UDEV_WAIT_RELOAD;
+			} else if (reload_and_sync_map(mpp, vecs) == 2) {
 				/* multipath device deleted */
 				i--;
 				continue;
-- 
2.46.2





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