This patchset cleans up some of the ugly code from my last refactor, and speeds up multipathd path checking, by refactoring how paths are checked. multipathd previously ran the checker on a path, waited briefly for it to complete, and if it did, updated the path and the priorities for the multipath device and possibly reloaded it. This had multiple issues. 1. All the paths waited for their checkers to complete serially. This wasted time with no benefit. It also meant that it wasn't that uncommon for a checker to not finish in time, and get marked pending. 2. The prioritiers could get run on paths multiple times during a checker loop if multiple paths were restored at the same time, which is a common occurance. 3. In an effort to keep a multipath device's state consistent despite the delays introduced by waiting for the path checkers, paths were checked by multipath device. However checking the paths could involve reloading a multipath device table, or even removing a multipath device. This added some ugly backout and retry logic to the path check code. With this patchset, the code now first starts the path checkers on all devices due for a path check. If there are path checkers that need waiting it then unocks the vecs lock and waits 5ms. Next, it goes back and updates the state of all the path devices. Once all of the paths have been updated, it goes through each multipath device, updating path priorities and reloading the device as necessary. This allows multipathd to spend less time and do less redundant work while checking paths, while making paths more likely to not spend a checker cycle marked as pending. Since multipathd drops the vecs lock while waiting, uevents and user commands can be processed while its waiting. Since there isn't a delay waiting for the previous checker before starting the next one, the path checker code has reverted to checking all paths in pathvec order, instead of by multipath device. Updating the paths in pathvec order simplifies the code, since the multipath devices can change during path updates. Starting the checkers in pathvec order keeps a path from having its checker started towards the end of the list of paths but checking for the result towards the start of the list of paths. Changes since v1: The original patches have been updated based on suggestions from Martin Wilck (patches listed using their original numbering): - Moved checker path_state initialization code from 06 to 01 - Check for NULL before dereference in checker_get_state() in 04 - Moved adding start_checker to version file from 07 to 06 - Renamed check_path_state() to get_new_state() in 08. updated 09, 11, and 12 to deal with the name change. - Added new patch before 13 ('fix "fail path" and "reinstate path" commands') to fix issues with manually failing and reinstating paths between when the checkers are run and the paths are updated - Fixed check in update_paths in 13 - Split patch 13 into three patches, one to move priority updating out of the individual path updating code, and two others to clean up some of the logic about updating priorities and path groups. After the now 18 patches from the original patchset, four new patches have been added to move the waiting for pending paths out from checker_get_state() and into the existing waiting code in checkerloop(). Doing the waiting outside of the checkers (in fact, outside of the vecs lock completely) means that we can't wait till a checker has completed. We must just pick a time and wait for all of it. On Martin's suggestion I picked 5ms. Since multipathd isn't sleeping with the vecs lock held, it's much less critical to do this quickly. For checker run in pathinfo, I kept the previous timeout of 1ms, but I waffled on whether to wait at all here, and I'd be perfectly fine with removing the wait altogether, and just let the paths be pending when called from multipathd with async checkers. Also, I've just added these patches to the end of the patchset to make it easier to see the changes from v1, but if people want less churn in the checker code commits, I'd be find with resending this patchset with these patches refactored into the earlier patches. Benjamin Marzinski (22): libmultipath: store checker_check() result in checker struct libmultipath: add missing checker function prototypes libmultipath: split out the code to wait for pending checkers libmultipath: remove pending wait code from libcheck_check calls multipath-tools tests: fix up directio tests libmultipath: split get_state into two functions libmultipath: change path_offline to path_sysfs_state multipathd: split check_path_state into two functions multipathd: split do_checker_path multipathd: split check_path into two functions multipathd: split handle_uninitialized_path into two functions multipathd: split check_paths into two functions multipathd: fix "fail path" and "reinstate path" commands multipathd: update priority once after updating all paths multipathd: simplify checking for followover_should_failback multipathd: only refresh prios on PATH_UP and PATH_GHOST multipathd: remove pointless check multipathd: fix deferred_failback_tick for reload removes libmultipath: add libcheck_need_wait checker function libmultipath: don't wait in libcheck_pending multipathd: wait for checkers to complete multipath-tools tests: fix up directio tests libmultipath/checkers.c | 47 ++-- libmultipath/checkers.h | 10 +- libmultipath/checkers/directio.c | 144 +++++++---- libmultipath/checkers/tur.c | 78 +++--- libmultipath/discovery.c | 97 +++++--- libmultipath/discovery.h | 6 +- libmultipath/libmultipath.version | 4 +- libmultipath/print.c | 2 +- libmultipath/propsel.c | 1 + libmultipath/structs.h | 21 +- multipathd/cli_handlers.c | 1 + multipathd/main.c | 399 ++++++++++++++++++------------ tests/directio.c | 182 ++++++++++---- 13 files changed, 643 insertions(+), 349 deletions(-) -- 2.45.0