Re: [PATCH 13/15] multipathd: update priority once after updating all paths

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On Wed, Sep 04, 2024 at 05:06:23PM +0200, Martin Wilck wrote:
> On Wed, 2024-08-28 at 18:17 -0400, Benjamin Marzinski wrote:
> > Instead of updating the path priorities and possibly reloading the
> > multipath device when each path is updated, wait till all paths
> > have been updated, and then go through the multipath devices updating
> > the priorities once, reloading if necessary.
> > 
> > Signed-off-by: Benjamin Marzinski <bmarzins@xxxxxxxxxx>
> > ---
> >  libmultipath/structs.h |   9 +++
> >  multipathd/main.c      | 169 ++++++++++++++++++++++++++-------------
> > --
> >  2 files changed, 118 insertions(+), 60 deletions(-)
> > 
> > diff --git a/multipathd/main.c b/multipathd/main.c
> > index 2bcc6066..1511f701 100644
> > --- a/multipathd/main.c
> > +++ b/multipathd/main.c
> >  
> > @@ -2859,7 +2898,7 @@ update_paths(struct vectors *vecs, int
> > *num_paths_p, time_t start_secs)
> >  			i--;
> >  		else {
> >  			pp->is_checked = rc;
> > -			if (rc == CHECK_PATH_CHECKED)
> > +			if (rc == CHECK_PATH_CHECKED ||
> > CHECK_PATH_NEW_UP)
> 
> This causes compilation errors. I suppose you meant (rc ==
> CHECK_PATH_CHECKED || rc == CHECK_PATH_NEW_UP)

D'oh! Yep. Thanks.

-Ben

> 
> (fixed this up for now on my "tip" branch).
> 
> Martin





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